So I got to write a fun blog of process we go through when designing a character for Dungeon Defenders 2. You can check it out in the link bellow. Hope you guys enjoy it.
June 24, 2014
I try to keep these in my head as often as I can, but it's very easy to forget while you're in the "zone", and they just become an after thought. I finally compiled a list to keep above my desk. Mind you, I've compiled these over the years based on where I would like to grow as an artist, so they may not apply to you. Happy drawing.
- Draw inspiration from books. You can close them when you’re done. Stay away from the internet, it’s an endless black hole of doom.
- Start with thumbnails/and color comps. Let that carry your design. If it works from thumbnail, it works, period.
- Draw from imagination. Reference is good for reference. Use it to improve, don’t rely on it.
- Stay loose!make those shapes sing! make them flow.
- Keep it fun, chunky and stylized
- What's he/she thinking? action, movement, and story give the character life!
- Whats the focus?! Keep it clear!
- Form follows function. It doesn't need four arms if it only uses one. Read above.
- Ditch the ruler. I believe in you.
- 3 colors! 60%,30%,10%, That's all you get.
- Don’t overwork it. No, we don't need to see the dirt under his nails.
- Presentation goes a long way. You don’t wear flops with your tux. Take a moment to make it presentable.
- Have FUN. Your life doesn't depend on it, just your job :D
Now here is an irrelevant picture of some dinosaurs.
June 12, 2014
April 21, 2014
April 14, 2014
I had a lot of fun with this one. Trying to incorporate more story and setting into my pieces. This one took a long while to get it to a point where I was happy with. It was a struggle the whole way. That's what happens when you jump into a painting without a clear under drawing! You live and learn.
I put up the process for anyone that's interested.